Glossary

Latency hiding

Beginner

Keeping busy with other work while you wait for something slow, so the waiting doesn’t cost time.

Novice

Overlapping slow operations, such as memory reads that take hundreds of clock cycles, with useful work from other threads, so the processor is rarely idle.

Expert

On GPUs, thread-level parallelism (many resident warps) plus instruction-level parallelism (independent instructions per warp). Little’s law gives the concurrency needed: latency × throughput.

Explained in SIMT and GPUs (Architectures).

See also: Occupancy, Little’s law.

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